int AUBeep(void); // Play beep sound int AUTone(int freq, int time); // Play tone with FREQ for time/100 sec int AUCheckTone(void); // Non-blocking test if tone has finished int AUPlay(BYTE* sample); // Play audio sample int AUCheckPlay(void); // Non-blocking test if playing has finished int AUMicrophone(void); // Return microphone A-to-D sample value int AURecord(BYTE* buf, int time, long freq); // Record sound for time/100sec using sample FREQ int AUCheckRecord(void); // Non-blocking check whether recording has finished