#define COLOR
!  Backgroundcolor for the editor
!
*EM_box.background:                     ivory1
!*iconPixmap:				bitmap/xaero.xbm

!
!  Translation-Table for the editor
!
*EM_paneBox*showGrip:			FALSE
*EM_paneBox.translations:       	#override\n\
                                	<Key>q: quit( QD_Shell, EM_quit )
 
!
!  the next definitions 
!
*EM_DarstBox.defaultDistance:		1
*EM_DarstBox.background:		red
*EM_DarstellungXY.width:                310
*EM_DarstellungXY.height:               310
*EM_DarstellungYZ.width:                310
*EM_DarstellungYZ.height:               310
*EM_DarstellungYZ.fromHoriz:            EM_DarstellungXY
*EM_DarstellungXZ.width:                310
*EM_DarstellungXZ.height:               310
*EM_DarstellungXZ.fromVert:             EM_DarstellungXY
*EM_Darstellung3D.width:                310
*EM_Darstellung3D.height:               310
*EM_Darstellung3D.fromHoriz:            EM_DarstellungXZ
*EM_Darstellung3D.fromVert:             EM_DarstellungYZ

*EM_neuesObjekt.label:                  insert new object
*EM_neuesObjekt.fromHoriz:              EM_DarstBox
*EM_neuesObjekt.menuName:               OC_Menu
*EM_copyObject.label:			copy object
*EM_copyObject.fromHoriz:		EM_DarstBox
*EM_copyObject.fromVert:		EM_neuesObjekt
*EM_copyObject.sensitive:		FALSE
*EM_selektObjekt.label: 	        select next object
*EM_selektObjekt.fromHoriz:     	EM_DarstBox
*EM_selektObjekt.fromVert:            	EM_copyObject
*EM_selektObjekt.sensitive:           	FALSE
*EM_selektFirst.label:			select first object
*EM_selektFirst.fromHoriz:		EM_DarstBox
*EM_selektFirst.fromVert:		EM_selektObjekt
*EM_selektFirst.sensitive:		FALSE
*EM_entferneObjekt.label:		delete selected object
*EM_entferneObjekt.fromVert:		EM_selektFirst
*EM_entferneObjekt.fromHoriz:		EM_DarstBox
*EM_entferneObjekt.sensitive:		FALSE

*EM_angreifKraft.label:                 add force
*EM_angreifKraft.vertDistance:		15
*EM_angreifKraft.fromVert:              EM_entferneObjekt
*EM_angreifKraft.fromHoriz:             EM_DarstBox
*EM_angreifKraft.menuName:		KM_Menu
*EM_angreifKraft.sensitive:             FALSE

!######################################################################
!  if you want to resize force's, you have to write some routines
!  and uncomment the following 4 lines.
!######################################################################
!*EM_veraenderKraft.label:               resize force
!*EM_veraenderKraft.fromHoriz:           EM_DarstBox
!*EM_veraenderKraft.fromVert:            EM_angreifKraft
!*EM_veraenderKraft.sensitive:           FALSE
*EM_loescheKraefte.label:               delete all local forces
*EM_loescheKraefte.fromHoriz:           EM_DarstBox

!######################################################################
!  if you inserted the button to resize forces, you have to change
!  the fromVert -Definition from EM_angreifKraft to EM_veraenderKraft.
!  Just comment the one and uncomment the other one.
!######################################################################
*EM_loescheKraefte.fromVert:            EM_angreifKraft
!*EM_loescheKraefte.fromVert:            EM_veraenderKraft
*EM_loescheKraefte.sensitive:           FALSE

*EM_Verbindung.label:                   link objects
*EM_Verbindung.vertDistance:		15
*EM_Verbindung.sensitive:		FALSE
*EM_Verbindung.fromHoriz:               EM_DarstBox
*EM_Verbindung.fromVert:                EM_loescheKraefte
*EM_Verbindung.menuName:                VC_Menu
*EM_entferneVerb.label:			remove link
*EM_entferneVerb.fromVert:		EM_Verbindung
*EM_entferneVerb.fromHoriz:		EM_DarstBox
*EM_entferneVerb.sensitive:		FALSE
*EM_aenderVerb.label:			change link parameter
*EM_aenderVerb.fromVert:		EM_entferneVerb
*EM_aenderVerb.fromHoriz:		EM_DarstBox
*EM_aenderVerb.sensitive:		FALSE
*EM_Gruppe.label:			group objects
*EM_Gruppe.fromVert:			EM_aenderVerb
*EM_Gruppe.fromHoriz:			EM_DarstBox
*EM_Gruppe.sensitive:			FALSE
*EM_loeseGruppe.label:			ungroup object
*EM_loeseGruppe.fromVert:		EM_Gruppe
*EM_loeseGruppe.fromHoriz:		EM_DarstBox
*EM_loeseGruppe.sensitive:		FALSE

*EM_bindeKamera.label:			mount camera to object
*EM_bindeKamera.vertDistance:		15
*EM_bindeKamera.sensitive:		FALSE
*EM_bindeKamera*fromVert:               EM_loeseGruppe
*EM_bindeKamera*fromHoriz:		EM_DarstBox
*EM_entbindeKamera.label:		unmount camera
*EM_entbindeKamera.sensitive:		FALSE
*EM_entbindeKamera*fromVert:		EM_bindeKamera
*EM_entbindeKamera*fromHoriz:		EM_DarstBox

*EM_ZoomPlus.label:			zoom in
*EM_ZoomPlus.initialDelay:		350
*EM_ZoomPlus.minimumDelay:		200
*EM_ZoomPlus.fromVert:			EM_entbindeKamera
*EM_ZoomPlus.fromHoriz:			EM_DarstBox
*EM_ZoomPlus.vertDistance:		15
*EM_ZoomMinus.label:			zoom out
*EM_ZoomMinus.minimumDelay:		200
*EM_ZoomMinus.initialDelay:		350
*EM_ZoomMinus.fromVert:			EM_entbindeKamera
*EM_ZoomMinus.vertDistance:		15
*EM_ZoomMinus.fromHoriz:		EM_ZoomPlus
*EM_l.label:				-x
*EM_l.fromVert:				EM_ZoomPlus
*EM_l.fromHoriz:			EM_DarstBox
*EM_d.label:				-y
*EM_d.fromVert:				EM_ZoomPlus
*EM_d.fromHoriz:			EM_l
*EM_b.label:				-z
*EM_b.fromVert:				EM_ZoomPlus
*EM_b.fromHoriz:			EM_d
*EM_r.label:				+x
*EM_r.fromVert:				EM_l
*EM_r.fromHoriz:			EM_DarstBox
*EM_u.label:				+y
*EM_u.fromVert:				EM_l
*EM_u.fromHoriz:			EM_r
*EM_f.label:				+z
*EM_f.fromVert:				EM_l
*EM_f.fromHoriz:			EM_u
*EM_default.label:			default settings
*EM_default.fromVert:			EM_r
*EM_default.fromHoriz:			EM_DarstBox

*EM_step.label:				step
*EM_step.vertDistance:			15
*EM_step.fromVert:			EM_default
*EM_step.fromHoriz:			EM_DarstBox

*EM_gotoAnimation.label:                ANIMATION
*EM_gotoAnimation.sensitive:		FALSE
*EM_gotoAnimation.fromVert:             EM_step
*EM_gotoAnimation.fromHoriz:            EM_DarstBox


!
! editor-menu definitions
!
*EM_holeMenu.defaultDistance:           0
*EM_menu1Button.label:                  AERO
*EM_menu1Button.menuName:               EM_menu1
*EM_menu2Button.label:                  Input/Output
*EM_menu2Button.fromHoriz:              EM_menu1Button
*EM_menu2Button.menuName:               EM_menu2
*EM_menu3Button.label:                  Parameters
*EM_menu3Button.fromHoriz:              EM_menu2Button
*EM_menu3Button.menuName:               EM_menu3
*EM_informationLabel.label:             Editor V 1.6.0
*EM_informationLabel.justify:           center
*EM_informationLabel.fromHoriz:         EM_menu3Button

!
! menu1 --- AERO
!
*EM_AboutAERO.label:                    about AERO
*EM_entferneAll.label:			delete all
*EM_entferneAlleSyncPunkte.label:	delete all scene points
*EM_quit.label:                         quit


!
! menu2 --- Input/Output
!
*EM_ladeZustand.label:                  load world
*EM_speichereZustand.label:           	save world
*EM_ladeMatTab.label:			load table of materials
*EM_speichereMatTab.label:		save table of materials
*EM_ladeSequenz.label:			load sequence
*EM_speichereSequenz.label:		save sequence


!
! menu3 --- Parameters
!
*EM_KoordDarstOnOff.label:              axises on/off
*EM_KoordDarstOnOff.leftMargin:		25
*EM_KoerperKoordOnOff.label:		object axises on/off
*EM_KoerperKoordOnOff.leftMargin:	25
*EM_KraefteDarst.label:			show forces on/off
*EM_KraefteDarst.leftMargin:		25
*EM_gravity.label:                      set gravity
*EM_gravity.leftMargin:			25
*EM_BilderProSek.label:                 frames per second
*EM_BilderProSek.leftMargin:		25
*EM_Drehwinkel.label:			set rotation angle
*EM_Drehwinkel.leftMargin:		25
*EM_Raytracer.label:			select raytracer
*EM_Raytracer.leftMargin:		25
*EM_FBBParameter.label:			calculation parameters
*EM_FBBParameter.leftMargin:		25


!
!  insert object --- choices
!
*OC_Kugel.label:                        sphere
*OC_Quader.label:                       cuboid 
*OC_Zylinder.label:                     cylinder
*OC_Nagel.label:                        immovable point
*OC_Ebene.label:			plane 


!
!  link object --- choice of link
!
*VC_Stange.label:                       rod
*VC_Feder.label:                        spring
*VC_Daempfer.label:                     damper
*VC_Gelenk.label:                       joint

!
!  add force --- choice of which kind of force
!
*KM_Raumfest.label:			wrt world
*KM_Koerperfest.label:			wrt object
*KM_Gerichtet.label:			directed


!
!  set gravity
!
*GD_Interakt.label:             	gravity
*GD_Interakt.distance:          	10
*GD_Apply.label:                	apply
*GD_Abort.label:                	cancel

!
!  set rotation angle
!
*DW_Interakt.label:			set rotation angle [degree]
*DW_Interakt.distance:			10
*DW_Apply.label:			apply
*DW_Abort.label:			cancel

!
!  frames per second
!
*BPS_Interaktion.label:         	frames per second
*BPS_Apply.label:               	apply
*BPS_Abort.label:               	cancel


!
!  About AERO
!
*AA_box.background:             	maroon
*AA_End.fromVert:               	AA_Text
*AA_End.label:                  	Done
*AA_Text.scollHorizontal:		whenNeeded
*AA_Text.scrollVertical:		whenNeeded
*AA_Text.height:			160
*AA_Text.width:				600


!
!  Quit-dialog
!
*QD_Text.label:                 	are you sure\n to leave XAERO?
*QD_Text.borderWidth:			0
*QD_Quit.label:                 	quit
*QD_Quit.fromVert:              	QD_Text
*QD_Abort.label:                	cancel
*QD_Abort.fromVert:             	QD_Text
*QD_Abort.fromHoriz:            	QD_Quit


!######################################################################
!######################################################################
!  Object window
!######################################################################
!######################################################################
*NO_panedBox*showGrip:			FALSE
*NO_box.background:			white
*NO_GravLos.label:			no gravitation
*NO_MasseLos.label:			fixed
*NO_MasseLos.fromHoriz:			NO_GravLos
*NO_RotTxt.label:			R
*NO_RotTxt.borderWidth: 		0
*NO_RotTxt.font:			8x13
!#ifdef COLOR
*NO_ScrollRot.scrollbarForeground:	red
!#else
!*NO_ScrollRot.scrollbarForeground:	black
!#endif
*NO_ScrollRot.width:			22
*NO_ScrollRot*height:			265
*NO_ScrollRot*increment:		0.0039215686
*NO_ScrollRot._slider.cursor: 		sb_v_double_arrow
*NO_ScrollRot.fromVert:			NO_RotTxt
*NO_GruenTxt.label:			G
*NO_GruenTxt.borderWidth:		0
*NO_GruenTxt.font:			8x13
*NO_GruenTxt.fromHoriz:			NO_ScrollRot
*NO_ScrollGruen.width:			22
*NO_ScrollGruen.height:			265
*NO_ScrollGruen*increment:		0.0039215686
!#ifdef COLOR
*NO_ScrollGruen.scrollbarForeground:	green
!#else
!*NO_ScrollGruen.scrollbarForeground:	black
!#endif
*NO_ScrollGruen._slider.cursor: 	sb_v_double_arrow
*NO_ScrollGruen.fromHoriz:		NO_ScrollRot
*NO_ScrollGruen.fromVert:		NO_GruenTxt
*NO_BlauTxt.label:			B
*NO_BlauTxt.borderWidth:		0
*NO_BlauTxt.font:			8x13
*NO_BlauTxt.fromHoriz:			NO_ScrollGruen
*NO_ScrollBlau.width:			22
*NO_ScrollBlau.height:			265
*NO_ScrollBlau*increment:		0.0039215686
!#ifdef
*NO_ScrollBlau.scrollbarForeground:	blue
!#else
!*NO_ScrollBlau.scrollbarForeground:	black
!#endif
*NO_ScrollBlau._slider.cursor: 		sb_v_double_arrow
*NO_ScrollBlau.fromHoriz:		NO_ScrollGruen
*NO_ScrollBlau.fromVert:		NO_BlauTxt
*NO_H_Txt.label:			H
*NO_H_Txt.borderWidth:			0
*NO_H_Txt.font:				8x13
*NO_H_Txt.fromHoriz:			NO_ScrollBlau
*NO_H_Txt.horizDistance:		13
*NO_Scroll_H.width:			22
*NO_Scroll_H.height:			265
*NO_Scroll_H*increment:			0.0039215686
!#ifdef
*NO_Scroll_H.scrollbarForeground:	grey
!#else
!*NO_Scroll_H.scrollbarForeground:	black
!#endif
*NO_Scroll_H._slider.cursor: 		sb_v_double_arrow
*NO_Scroll_H.fromHoriz:			NO_ScrollBlau
*NO_Scroll_H.fromVert:			NO_H_Txt
*NO_Scroll_H.horizDistance:		13
*NO_S_Txt.label:			S
*NO_S_Txt.borderWidth:			0
*NO_S_Txt.font:				8x13
*NO_S_Txt.fromHoriz:			NO_Scroll_H
*NO_Scroll_S.width:			22
*NO_Scroll_S.height:			265
*NO_Scroll_S*increment:			0.0039215686
!#ifdef
*NO_Scroll_S.scrollbarForeground:	grey
!#else
!*NO_Scroll_S.scrollbarForeground:	black
!#endif
*NO_Scroll_S._slider.cursor: 		sb_v_double_arrow
*NO_Scroll_S.fromHoriz:			NO_Scroll_H
*NO_Scroll_S.fromVert:			NO_S_Txt
*NO_V_Txt.label:			V
*NO_V_Txt.borderWidth:			0
*NO_V_Txt.font:				8x13
*NO_V_Txt.fromHoriz:			NO_Scroll_S
*NO_Scroll_V.width:			22
*NO_Scroll_V.height:			265
*NO_Scroll_V*increment:			0.0039215686
!#ifdef
*NO_Scroll_V.scrollbarForeground:	grey
!#else
!*NO_Scroll_V.scrollbarForeground:	black
!#endif
*NO_Scroll_V._slider.cursor: 		sb_v_double_arrow
*NO_Scroll_V.fromHoriz:			NO_Scroll_S
*NO_Scroll_V.fromVert:			NO_V_Txt

*NO_FarbBox.borderWidth:		0
*NO_Apply.label: 			apply color
*NO_Apply.fromVert:			NO_FarbBox
*NO_Apply.horizDistance:		40
*NO_neuesMat.label:			new material
*NO_neuesMat.fromHoriz:			NO_FarbBox
*NO_showMat.label:			show material
*NO_showMat.fromHoriz:			NO_neuesMat
*NO_Material.height:			150
*NO_Material.width:			220
*NO_Material.fromVert:			NO_neuesMat
*NO_Material.fromHoriz:			NO_FarbBox
*NO_Material.defaultColumns:		1
*NO_Material.forceColumns:		TRUE

*NO_Farbe.width:			220
*NO_Farbe.height:			128
!*NO_Farbe.horizDistance:		10
*NO_Farbe.fromHoriz:			NO_FarbBox
*NO_Farbe.fromVert:			NO_Material


!*NO_DurchsichtTxt.label:		transparency
!*NO_RauhigkeitTxt.label:		roughness
!*NO_RauhigkeitBox.fromHoriz:		NO_DurchBox
!*NO_ReflexionTxt.label:			reflexion
!*NO_ReflexionBox.fromHoriz:		NO_RauhigkeitBox


*NO_Param1Txt.label:			Breite [m]
*NO_Param1Txt.width:			100
*NO_Param1Txt.borderWidth:		0
*NO_Param1.fromVert:			NO_Param1Txt
*NO_Param1*editType:			edit
*NO_Param1.translations:		#override\n\
					<Key>Return: newObjectWerteSetzen()
*NO_Param2Txt.label:			Breite [m]
*NO_Param2Txt.fromHoriz:		NO_Param1
*NO_Param2Txt.width:			100
*NO_Param2Txt.borderWidth:		0
*NO_Param2.fromHoriz:			NO_Param1
*NO_Param2.fromVert:			NO_Param2Txt
*NO_Param2*editType:			edit
*NO_Param2.translations:		#override\n\
					<Key>Return: newObjectWerteSetzen()
*NO_Param3Txt.label:			Breite [m]
*NO_Param3Txt.fromHoriz:		NO_Param2
*NO_Param3Txt.width:			100
*NO_Param3Txt.borderWidth:		0
*NO_Param3.fromHoriz:			NO_Param2
*NO_Param3.fromVert:			NO_Param3Txt
*NO_Param3*editType:			edit
*NO_Param3.translations:		#override\n\
					<Key>Return: newObjectWerteSetzen()
*NO_PosXTxt.label:			x
*NO_PosXTxt.fromVert:			NO_Param1
*NO_PosXTxt.borderWidth:		0
*NO_Pos_X*editType:			edit
*NO_Pos_X.fromVert:			NO_PosXTxt
*NO_Pos_X.translations:			#override\n\
					<Key>Return: newObjectWerteSetzen()
*NO_PosYTxt.label:			y
*NO_PosYTxt.fromVert:			NO_Param2
*NO_PosYTxt.fromHoriz:			NO_Pos_X
*NO_PosYTxt.borderWidth:		0
*NO_Pos_Y*editType:			edit
*NO_Pos_Y.fromVert:			NO_PosYTxt
*NO_Pos_Y.fromHoriz:			NO_Pos_X
*NO_Pos_Y.translations:			#override\n\
					<Key>Return: newObjectWerteSetzen()
*NO_PosZTxt.label:			z
*NO_PosZTxt.fromVert:			NO_Param3
*NO_PosZTxt.fromHoriz:			NO_Pos_Y
*NO_PosZTxt.borderWidth:		0
*NO_Pos_Z*editType:			edit
*NO_Pos_Z.fromVert:			NO_PosZTxt
*NO_Pos_Z.fromHoriz:			NO_Pos_Y
*NO_Pos_Z.translations:			#override\n\
					<Key>Return: newObjectWerteSetzen()

*NO_rotXP.fromVert:			NO_Pos_X
*NO_rotXP.vertDistance:			20
*NO_rotXP.minimumDelay:			100
*NO_rotYP.fromVert:			NO_Pos_X
*NO_rotYP.fromHoriz:			NO_rotXP
*NO_rotYP.vertDistance:			20
*NO_rotYP.minimumDelay:			100
*NO_rotZP.fromVert:			NO_Pos_X
*NO_rotZP.fromHoriz:			NO_rotYP
*NO_rotZP.vertDistance:			20
*NO_rotZP.minimumDelay:			100
*NO_rotXM.fromVert:			NO_rotXP
*NO_rotXM.minimumDelay:			100
*NO_rotYM.fromVert:			NO_rotYP
*NO_rotYM.fromHoriz:			NO_rotXM
*NO_rotYM.minimumDelay:			100
*NO_rotZM.fromVert:			NO_rotZP
*NO_rotZM.fromHoriz:			NO_rotYM
*NO_rotZM.minimumDelay:			100

*NO_movXP.fromVert:			NO_Pos_X
*NO_movXP.fromHoriz:			NO_rotZP
*NO_movXP.horizDistance:		20
*NO_movXP.vertDistance:			20
*NO_movXP.minimumDelay:			100
*NO_movYP.fromVert:			NO_Pos_X
*NO_movYP.fromHoriz:			NO_movXP
*NO_movYP.vertDistance:			20
*NO_movYP.minimumDelay:			100
*NO_movZP.fromVert:			NO_Pos_X
*NO_movZP.fromHoriz:			NO_movYP
*NO_movZP.vertDistance:			20
*NO_movZP.minimumDelay:			100
*NO_movXM.fromVert:			NO_movXP
*NO_movXM.fromHoriz:			NO_rotZM
*NO_movXM.horizDistance:		20
*NO_movXM.minimumDelay:			100
*NO_movYM.fromVert:			NO_movYP
*NO_movYM.fromHoriz:			NO_movXM
*NO_movYM.minimumDelay:			100
*NO_movZM.fromVert:			NO_movZP
*NO_movZM.fromHoriz:			NO_movYM
*NO_movZM.minimumDelay:			100

*NO_ResetRot.label:			undo all rotations
*NO_ResetRot.fromVert:			NO_rotXM
*NO_ResetMov.label:			undo all translations
*NO_ResetMov.fromVert:			NO_movXM
*NO_ResetMov.fromHoriz:			NO_rotZM
*NO_ResetMov.horizDistance:		20
*NO_Undo.label:                		UNDO all changes
*NO_Undo.horizDistance:         	105
*NO_Undo.fromVert:             		NO_ResetRot
*NO_Undo.vertDistance:			15


!
!   SelektAuswahl-Fenster
!
*SA_panedBox*showGrip:			FALSE
*SA_Next.label:                 	next one
*SA_Apply.label:                	apply
*SA_Apply.fromVert:             	SA_Next
*SA_Abort.label:                	cancel
*SA_Abort.fromVert:             	SA_Next
*SA_Abort.fromHoriz:            	SA_Apply


!
!   VerbindungPositionieren
!
*VP_paned*showGrip:			FALSE
*VP_label.label:			position link point
*VP_movYP.fromHoriz:			VP_movXP
*VP_movZP.fromHoriz:			VP_movYP
*VP_movXM.fromVert:			VP_movXP
*VP_movYM.fromHoriz:			VP_movXM
*VP_movYM.fromVert:			VP_movXP
*VP_movZM.fromHoriz:			VP_movYM
*VP_movZM.fromVert:			VP_movXP

*VP_Apply.label:			apply
*VP_Apply.fromVert:			VP_movXM
*VP_Apply.horizDistance:		50


!
!   AnimationWindow
!
*AW_Animation.width:            	640
*AW_Animation.height:           	480
*AW_Close.label:                	Close
*AW_Close.fromHoriz:            	AW_Animation

*AW_firstSync.vertDistance:		70
*AW_firstSync.fromHoriz:        	AW_Animation
*AW_firstSync.fromVert:         	AW_Close
*AW_prevSync.fromHoriz:         	AW_Animation
*AW_prevSync.fromVert:          	AW_firstSync
*AW_Pause.fromHoriz:            	AW_Animation
*AW_Pause.fromVert:             	AW_prevSync
*AW_Step.fromHoriz:             	AW_Animation
*AW_Step.fromVert:              	AW_Pause
*AW_Play.fromHoriz:             	AW_Animation
*AW_Play.fromVert:              	AW_Step
*AW_nextSync.fromHoriz:         	AW_Animation
*AW_nextSync.fromVert:          	AW_Play
*AW_lastSync.fromHoriz:         	AW_Animation
*AW_lastSync.fromVert:          	AW_nextSync

*AW_FrameCnt.fromHoriz:         	AW_Animation
*AW_FrameCnt.fromVert:          	AW_lastSync
*AW_FrameCnt.label:             	0000000000000
*AW_FrameCnt.vertDistance:      	74

*AW_toggleSync.label:			0000000000000
*AW_toggleSync.fromHoriz:       	AW_Animation
*AW_toggleSync.fromVert:        	AW_FrameCnt
*AW_toggleSzenenAnfang.label:   	0000000000000
*AW_toggleSzenenAnfang.fromHoriz:       AW_Animation
*AW_toggleSzenenAnfang.fromVert:	AW_toggleSync

*AW_Kamera.label:			camera
*AW_Kamera.fromVert:			AW_Animation
*AW_Raytracing.label:			raytracing
*AW_Raytracing.fromVert:		AW_Animation
*AW_Raytracing.fromHoriz:		AW_Kamera
*AW_Raytracing.horizDistance:		100
*AW_dreiD.label:			stereo
*AW_dreiD.fromVert:			AW_Animation
*AW_dreiD.fromHoriz:			AW_Raytracing
*AW_Sequenz.label:			all scene points
*AW_Sequenz.fromVert:			AW_Animation
*AW_Sequenz.fromHoriz:			AW_dreiD
*AW_clearSyncs.label:			delete all scene points
*AW_clearSyncs.fromVert:		AW_Animation
*AW_clearSyncs.horizDistance:		40
*AW_clearSyncs.fromHoriz:		AW_Sequenz
*AW_box.background:             	ivory2


!
!   VerbindungsAufbau
!
*VA_InteraktDaempfer.label:		damping constant
*VA_InteraktDaempfer*value:		1000.0
*VA_ApplyDaempfer.label:		apply
*VA_AbortDaempfer.label:		cancel

*VA_RuheFederTxt.label:			spring length at rest
*VA_RuheFederTxt.borderWidth:		0
*VA_RuheFeder*string:			0.1
*VA_RuheFeder.fromVert:			VA_RuheFederTxt
*VA_RuheFeder*editType:			edit
*VA_RuheFeder.horizDistance:		20
*VA_KonstFederTxt.label:		spring constant
*VA_KonstFederTxt.borderWidth:		0
*VA_KonstFederTxt.fromVert:		VA_RuheFeder
*VA_KonstFeder*string:			1000
*VA_KonstFeder.fromVert:		VA_KonstFederTxt
*VA_KonstFeder.horizDistance:		20
*VA_KonstFeder*editType:		edit
*VA_ApplyFeder.label:			apply
*VA_ApplyFeder.fromVert:		VA_KonstFeder
*VA_AbortFeder.label:			cancel
*VA_AbortFeder.fromVert:		VA_KonstFeder
*VA_AbortFeder.fromHoriz:		VA_ApplyFeder


!
!   Kamera
!
*KW_boxRot.borderWidth:			0
*KW_boxMov.borderWidth:			0
*KW_boxMov.fromHoriz:			KW_boxRot

*KW_rotXP.minimumDelay:			100
*KW_rotXM.fromHoriz:			KW_rotXP
*KW_rotXM.minimumDelay:			100
*KW_movXP.minimumDelay:			100
*KW_movXM.fromHoriz:			KW_movXP
*KW_movXM.minimumDelay:			100
*KW_rotYP.fromVert:			KW_rotXP
*KW_rotYP.minimumDelay:			100
*KW_rotYM.fromHoriz:			KW_rotYP
*KW_rotYM.fromVert:			KW_rotXP
*KW_rotYM.minimumDelay:			100
*KW_movYP.fromVert:			KW_movXP
*KW_movYP.minimumDelay:			100
*KW_movYM.fromHoriz:			KW_movYP
*KW_movYM.fromVert:			KW_movXP
*KW_movYM.minimumDelay:			100
*KW_rotZP.fromVert:			KW_rotYP
*KW_rotZP.minimumDelay:			100
*KW_rotZM.fromHoriz:			KW_rotZP
*KW_rotZM.fromVert:			KW_rotYP
*KW_rotZM.minimumDelay:			100
*KW_movZP.fromVert:			KW_movYP
*KW_movZP.minimumDelay:			100
*KW_movZM.fromHoriz:			KW_movZP
*KW_movZM.fromVert:			KW_movYP
*KW_movZM.minimumDelay:			100
*KW_undoRot.label:			undo all rotations
*KW_undoRot.fromVert:			KW_rotZP
*KW_undoMov.label:			undo all translations
*KW_undoMov.fromVert:			KW_movZP
*KW_default.label:			default settings
*KW_default.fromVert:			KW_boxRot
!*KW_default.horizDistance:		40
*KW_unbindKamera.label:			unmount camera
*KW_unbindKamera.fromVert:		KW_boxRot
*KW_unbindKamera.fromHoriz:		KW_default

*KW_zoomP.label:			zoom in
*KW_zoomP.vertDistance:			10
*KW_zoomP.fromVert:			KW_default
*KW_zoomP.minimumDelay:			100
*KW_zoomM.label:			zoom out
*KW_zoomM.fromVert:			KW_default
*KW_zoomM.vertDistance:			10
*KW_zoomM.fromHoriz:			KW_zoomP
*KW_zoomM.minimumDelay:			100

*KW_Apply.label:			done
*KW_Apply.fromVert:			KW_zoomP
*KW_Apply.horizDistance:		20
*KW_Abort.label:			cancel
*KW_Abort.fromVert:			KW_zoomP
*KW_Abort.fromHoriz:			KW_Apply


!
! change link
!
*AV_panedBox*showGrip:			FALSE
*AV_K1X*editType:			edit
*AV_K2X.fromHoriz:			AV_K1X
*AV_K2X.horizDistance:			30
*AV_K2X*editType:			edit
*AV_K1Y.fromVert:			AV_K1X
*AV_K1Y*editType:			edit
*AV_K2Y.fromVert:			AV_K2X
*AV_K2Y.fromHoriz:			AV_K1Y
*AV_K2Y.horizDistance:			30
*AV_K2Y*editType:			edit
*AV_K1Z.fromVert:			AV_K1Y
*AV_K1Z*editType:			edit
*AV_K2Z.fromVert:			AV_K2Y
*AV_K2Z.fromHoriz:			AV_K1Z
*AV_K2Z.horizDistance:			30
*AV_K2Z*editType:			edit
*AV_Param1Txt.vertDistance:		20
*AV_Param1Txt.fromVert:			AV_K1Z
*AV_Param1Txt.borderWidth:		0
*AV_Param1Txt.label:			spring length in\nequlibrium
*AV_Param1.fromVert:			AV_Param1Txt
*AV_Param1.horizDistance:		30
*AV_Param1*editType:			edit
*AV_Param2Txt.vertDistance:		20
*AV_Param2Txt.horizDistance:		30
*AV_Param2Txt.fromVert:			AV_K1Z
*AV_Param2Txt.fromHoriz:		AV_Param1
*AV_Param2Txt.label:			spring length in\nequlibrium
*AV_Param2Txt.borderWidth:		0
*AV_Param2.fromVert:			AV_Param2Txt
*AV_Param2.fromHoriz:			AV_Param1
*AV_Param2.horizDistance:		50
*AV_Param2*editType:			edit
*AV_Apply.label:			apply
*AV_Apply.fromVert:			AV_Param2
*AV_Apply.horizDistance:		30
*AV_Abort.label:			cancel
*AV_Abort.fromVert:			AV_Param2
*AV_Abort.fromHoriz:			AV_Apply


!###############################################################################
!###############################################################################
!  calculation parameter
!###############################################################################
!###############################################################################
!
!  unfortunately the RowCol-widget from the Free Widget Foundation is'n able 
!  to calculate width and height dependent from the widgets. Therefore you have
!  to set this parameters here!!
!
*SF_sub.frameWidth:			0
*SF_ISchrittTxt.label:			interation step width [sec]:
*SF_ISchrittTxt.borderWidth:		0
*SF_FehlerstTxt.label:			error control:
*SF_FehlerstTxt.borderWidth:		0
*SF_GenauigkeitTxt.label:		accuracy between steps:
*SF_GenauigkeitTxt.borderWidth:		0
*SF_MinSchrittTxt.label:		min. step width [sec]:
*SF_MinSchrittTxt.borderWidth:		0
*SF_MaxSchrittTxt.label:		max. step width [sec]:
*SF_MaxSchrittTxt.borderWidth:		0
*SF_KollisErkTxt.label:			collision detection:
*SF_KollisErkTxt.borderWidth:		0
*SF_KollschrittTxt.label:		collision step width [sec]:
*SF_KollschrittTxt.borderWidth:		0
*SF_MaxBerGeschwTxt.label:		max. rest speed [m/s]:
*SF_MaxBerGeschwTxt.borderWidth:	0
*SF_MinBeruehrTxt.label:		min. penetration depth [m]:
*SF_MinBeruehrTxt.borderWidth:		0
*SF_MinGleitGeschwTxt.label:		min. sliding speed [m/s]:
*SF_MinGleitGeschwTxt.borderWidth:	0
*SF_MinRollGeschwTxt.label:		min. rolling speed [m/s]:
*SF_MinRollGeschwTxt.borderWidth:	0
*SF_GravZufallTxt.label:		random gravitation:
*SF_GravZufallTxt.borderWidth:		0
*SF_GravAnteilTxt.label:		random gravitation rate [%]:
*SF_GravAnteilTxt.borderWidth:		0
*SF_GelenkDaempfTxt.label:		joint damping:
*SF_GelenkDaempfTxt.borderWidth:	0
*SF_GelenkConstTxt.label:		joint spring constant:
*SF_GelenkConstTxt.borderWidth:		0
*SF_StangeDaempfTxt.label:		rod damping:
*SF_StangeDaempfTxt.borderWidth:	0
*SF_StangeConstTxt.label:		rod spring constant:
*SF_StangeConstTxt.borderWidth:		0
*SF_MinDehnungTxt.label:		min. spring stretching [m]:
*SF_MinDehnungTxt.borderWidth:		0
*SF_LuftwiderTxt.label:			air resistance:
*SF_LuftwiderTxt.borderWidth:		0
*SF_KugelBeiTxt.label:			cw for sphere:
*SF_KugelBeiTxt.borderWidth:		0
*SF_QuaderBeiTxt.label:			cw for cuboid:
*SF_QuaderBeiTxt.borderWidth:		0
*SF_ZylinderBeiTxt.label:		cw for cylinder:
*SF_ZylinderBeiTxt.borderWidth:		0
*SF_FederStossTxt.label:		spring impact:
*SF_FederStossTxt.borderWidth:		0

*SF_ISchritt.width:			150
*SF_ISchritt*editType:			edit
*SF_Genauigkeit.width:			150
*SF_Genauigkeit*editType:		edit
*SF_MinSchritt.width:			150
*SF_MinSchritt*editType:		edit
*SF_MaxSchritt.width:			150
*SF_MaxSchritt*editType:		edit
*SF_KollisErk.fromVert:			SF_MaxSchritt
*SF_Kollschritt.width:			150
*SF_Kollschritt*editType:		edit
*SF_MaxBerGeschw.width:			150
*SF_MaxBerGeschw*editType:		edit
*SF_MinBeruehr.width:			150
*SF_MinBeruehr*editType:		edit
*SF_MinGleitGeschw.width:		150
*SF_MinGleitGeschw*editType:		edit
*SF_MinRollGeschw.width:		150
*SF_MinRollGeschw*editType:		edit
*SF_GravAnteil.width:			150
*SF_GravAnteil*editType:		edit
*SF_GelenkDaempf.width:			150
*SF_GelenkDaempf*editType:		edit
*SF_GelenkConst.width:			150
*SF_GelenkConst*editType:		edit
*SF_StangeDaempf.width:			150
*SF_StangeDaempf*editType:		edit
*SF_StangeConst.width:			150
*SF_StangeConst*editType:		edit

*SF_MinDehnung.width:			150
*SF_MinDehnung*editType:		edit
*SF_Luftwider.width:			20
*SF_Luftwider*editType:			edit
*SF_KugelBei.width:			150
*SF_KugelBei*editType:			edit
*SF_QuaderBei.width:			150
*SF_QuaderBei*editType:			edit
*SF_ZylinderBei.width:			150
*SF_ZylinderBei*editType:		edit

*SF_Fehlerst.label:		
*SF_Fehlerst.width:			20
*SF_KollisErk.label:		
*SF_KollisErk.width:			20
*SF_Penalty.label:		
*SF_Penalty.width:			20
*SF_GravZufall.label:		
*SF_GravZufall.width:			20
*SF_Luftwider.label:	
!*SF_Luftwider.width:			20
*SF_FederStoss.label:	
*SF_FederStoss.width:			20

*SF_Apply.label:			apply
*SF_Apply.fromVert:			SF_sub
*SF_Cancel.label:			cancel
*SF_Cancel.fromVert:			SF_sub
*SF_Cancel.fromHoriz:			SF_Apply



!
!   VerbindungPositionieren
!
*AP_paned*showGrip:			FALSE
*AP_label.label:			position force point
*AP_movYP.fromHoriz:			AP_movXP
*AP_movZP.fromHoriz:			AP_movYP
*AP_movXM.fromVert:			AP_movXP
*AP_movYM.fromHoriz:			AP_movXM
*AP_movYM.fromVert:			AP_movXP
*AP_movZM.fromHoriz:			AP_movYM
*AP_movZM.fromVert:			AP_movXP

*AP_Apply.label:			apply
*AP_Apply.fromVert:			AP_movXM



!
!  set force 
! 
*KB_paned*showGrip:			FALSE
*KB_label.label:			set force
*KB_StartTxt.label:			start time [sec]
*KB_StartTxt.borderWidth:		0
*KB_Start*editType:			edit
*KB_Start.fromVert:			KB_StartTxt
*KB_Start.horizDistance:		20
*KB_StopTxt.label:			end time [sec]
*KB_StopTxt.borderWidth:		0
*KB_StopTxt.fromHoriz:			KB_Start
*KB_Stop*editType:			edit
*KB_Stop.fromVert:			KB_StopTxt
*KB_Stop.fromHoriz:			KB_Start

*KB_BetragTxt.label:			force [N]
*KB_BetragTxt.borderWidth:		0
*KB_BetragTxt.fromVert:			KB_Start
*KB_Betrag*editType:			edit
*KB_Betrag.fromVert:			KB_BetragTxt

*KB_Apply.label:			apply
*KB_Apply.fromVert:			KB_Betrag



!
!  RichtungsVektor bestimmen
!
*RV_rotXP.minimumDelay:			100
*RV_rotYP.fromHoriz:			RV_rotXP
*RV_rotYP.minimumDelay:			100
*RV_rotZP.fromHoriz:			RV_rotYP
*RV_rotZP.minimumDelay:			100
*RV_rotXM.fromVert:			RV_rotXP
*RV_rotXM.minimumDelay:			100
*RV_rotYM.fromVert:			RV_rotYP
*RV_rotYM.fromHoriz:			RV_rotXM
*RV_rotYM.minimumDelay:			100
*RV_rotZM.fromVert:			RV_rotZP
*RV_rotZM.fromHoriz:			RV_rotYM
*RV_rotZM.minimumDelay:			100
*RV_undoRot.label:			undo all rotations
*RV_undoRot.fromVert:			RV_rotZM
*RV_Rot.borderWidth:			0

*RV_StartTxt.label:			start time [sec]
*RV_StartTxt.borderWidth:		0
*RV_StartTxt.fromVert:			RV_Rot
*RV_Start*editType:			edit
*RV_Start.fromVert:			RV_StartTxt
*RV_Start.horizDistance:		20
*RV_StopTxt.label:			end time [sec]
*RV_StopTxt.borderWidth:		0
*RV_StopTxt.fromHoriz:			RV_Start
*RV_StopTxt.fromVert:			RV_Rot
*RV_Stop*editType:			edit
*RV_Stop.fromVert:			RV_StopTxt
*RV_Stop.fromHoriz:			RV_Start
*RV_Stop.horizDistance:			20

*RV_BetragTxt.label:			force [N]
*RV_BetragTxt.borderWidth:		0
*RV_BetragTxt.fromVert:			RV_Start
*RV_Betrag*editType:			edit
*RV_Betrag.fromVert:			RV_BetragTxt
*RV_Betrag.horizDistance:		20

*RV_Apply.label:			apply
*RV_Apply.fromVert:			RV_Betrag
*RV_Abort.label:			cancel
*RV_Abort.fromVert:			RV_Betrag
*RV_Abort.fromHoriz:			RV_Apply



!
!  Neues Material
!
*NM_NameBox.borderWidth:		0
*NM_NameTxt.label:			material name 
*NM_NameTxt.borderWidth:		0
*NM_Name*editType:			edit
*NM_Name.fromVert:			NM_NameTxt

*NM_Box1.borderWidth:			0
*NM_Box2.fromHoriz:			NM_Box1
*NM_Box2.borderWidth:			0
*NM_HaftTxt.label:			static friction factor
*NM_HaftTxt.borderWidth:		0
*NM_Haft*editType:			edit
*NM_Haft.fromVert:			NM_HaftTxt
*NM_Haft.horizDistance:			20

*NM_GleitTxt.label:			dynamic friction factor
*NM_GleitTxt.borderWidth:		0
*NM_Gleit*editType:			edit
*NM_Gleit.fromVert:			NM_GleitTxt
*NM_Gleit.horizDistance:		20

*NM_StossTxt.label:			impact factor
*NM_StossTxt.fromVert:			NM_Haft
*NM_StossTxt.borderWidth:		0
*NM_Stoss*editType:			edit
*NM_Stoss.fromVert:			NM_StossTxt
*NM_Stoss.horizDistance:		20

*NM_DichteTxt.label:			density [kg/m^3]
*NM_DichteTxt.fromVert:			NM_Gleit
*NM_DichteTxt.borderWidth:		0
*NM_Dichte*editType:			edit
*NM_Dichte.fromVert:			NM_DichteTxt
*NM_Dichte.horizDistance:		20

*NM_DehnTxt.label:			dilation factor [N/m]
*NM_DehnTxt.fromVert:			NM_Stoss
*NM_DehnTxt.borderWidth:		0
*NM_Dehn*editType:			edit
*NM_Dehn.fromVert:			NM_DehnTxt
*NM_Dehn.horizDistance:			20

*NM_DaempfTxt.label:			damping factor [Ns/m]
*NM_DaempfTxt.fromVert:			NM_Dichte
*NM_DaempfTxt.borderWidth:		0
*NM_Daempf*editType:			edit
*NM_Daempf.fromVert:			NM_DaempfTxt
*NM_Daempf.horizDistance:		20

*NM_FarbeTxt.label:			default color:
*NM_FarbeTxt.fromVert:			NM_Dehn
*NM_FarbeTxt.borderWidth:		0
*NM_FarbeR*editType:			edit
*NM_FarbeR.fromVert:			NM_FarbeTxt
*NM_FarbeR.horizDistance:		20
*NM_FarbeG*editType:			edit
*NM_FarbeG.fromVert:			NM_FarbeR
*NM_FarbeG.horizDistance:		20
*NM_FarbeB*editType:			edit
*NM_FarbeB.fromVert:			NM_FarbeG
*NM_FarbeB.horizDistance:		20

*NM_DurchsichtTxt.label:		transperancy [%]
*NM_DurchsichtTxt.fromVert:		NM_Daempf
*NM_DurchsichtTxt.borderWidth:		0
*NM_Durchsicht*editType:		edit
*NM_Durchsicht.fromVert:		NM_DurchsichtTxt
*NM_Durchsicht.horizDistance:		20

*NM_RauhigkeitTxt.label:		roughness [%]
*NM_RauhigkeitTxt.fromVert:		NM_Durchsicht
*NM_RauhigkeitTxt.borderWidth:		0
*NM_Rauhigkeit*editType:		edit
*NM_Rauhigkeit.fromVert:		NM_RauhigkeitTxt
*NM_Rauhigkeit.horizDistance:		20

*NM_ReflexionTxt.label:			reflexion [%]
*NM_ReflexionTxt.fromVert:		NM_FarbeB
*NM_ReflexionTxt.borderWidth:		0
*NM_Reflexion*editType:			edit
*NM_Reflexion.fromVert:		        NM_ReflexionTxt
*NM_Reflexion.horizDistance:		20


*NM_Apply.label:			apply
*NM_Apply.fromVert:			NM_Box1
*NM_Abort.label:			cancel
*NM_Abort.fromHoriz:			NM_Apply
*NM_Abort.fromVert:			NM_Box1




!
!  Material Daten
!
*MD_paned*showGrip:			FALSE

*MD_Box1.borderWidth:			0
*MD_Box2.fromHoriz:			MD_Box1
*MD_Box2.borderWidth:			0
*MD_HaftTxt.label:			static friction factor
*MD_HaftTxt.borderWidth:		0
*MD_Haft.width:				180
*MD_Haft.fromVert:			MD_HaftTxt
*MD_Haft.horizDistance:			20

*MD_GleitTxt.label:			dynamic friction factor
*MD_GleitTxt.borderWidth:		0
*MD_Gleit.width:			180
*MD_Gleit.fromVert:			MD_GleitTxt
*MD_Gleit.horizDistance:		20

*MD_StossTxt.label:			impact factor
*MD_StossTxt.fromVert:			MD_Haft
*MD_StossTxt.borderWidth:		0
*MD_Stoss.width:			180
*MD_Stoss.fromVert:			MD_StossTxt
*MD_Stoss.horizDistance:		20

*MD_DichteTxt.label:			density [kg/m^3]
*MD_DichteTxt.fromVert:			MD_Gleit
*MD_DichteTxt.borderWidth:		0
*MD_Dichte.width:			180
*MD_Dichte.fromVert:			MD_DichteTxt
*MD_Dichte.horizDistance:		20

*MD_DehnTxt.label:			dilation factor [N/m]
*MD_DehnTxt.fromVert:			MD_Stoss
*MD_DehnTxt.borderWidth:		0
*MD_Dehn.width:				180
*MD_Dehn.fromVert:			MD_DehnTxt
*MD_Dehn.horizDistance:			20

*MD_DaempfTxt.label:			damping factor [Ns/m]
*MD_DaempfTxt.fromVert:			MD_Dichte
*MD_DaempfTxt.borderWidth:		0
*MD_Daempf.width:			180
*MD_Daempf.fromVert:			MD_DaempfTxt
*MD_Daempf.horizDistance:		20

*MD_FarbeTxt.label:			default color:
*MD_FarbeTxt.fromVert:			MD_Dehn
*MD_FarbeTxt.borderWidth:		0
*MD_FarbeR.fromVert:			MD_FarbeTxt
*MD_FarbeR.horizDistance:		20
*MD_FarbeG.fromVert:			MD_FarbeR
*MD_FarbeG.horizDistance:		20
*MD_FarbeB.fromVert:			MD_FarbeG
*MD_FarbeB.horizDistance:		20

*MD_DurchsichtTxt.label:		transperancy [%]
*MD_DurchsichtTxt.fromVert:		MD_Daempf
*MD_DurchsichtTxt.borderWidth:		0
*MD_Durchsicht.fromVert:		MD_DurchsichtTxt
*MD_Durchsicht.justify:			right
*MD_Durchsicht.horizDistance:		20
*MD_Durchsicht.width:			180
*MD_Durchsicht.label:			000000000000.0

*MD_RauhigkeitTxt.label:		roughness [%]
*MD_RauhigkeitTxt.fromVert:		MD_Durchsicht
*MD_RauhigkeitTxt.borderWidth:		0
*MD_Rauhigkeit.justify:			right
*MD_Rauhigkeit.fromVert:		MD_RauhigkeitTxt
*MD_Rauhigkeit.horizDistance:		20
*MD_Rauhigkeit.width:			180
*MD_Rauhigkeit.label:			000000000000.0

*MD_ReflexionTxt.label:			reflexion [%]
*MD_ReflexionTxt.fromVert:		MD_FarbeB
*MD_ReflexionTxt.borderWidth:		0
*MD_Reflexion.justify:			right
*MD_Reflexion.label:			000000000000.0
*MD_Reflexion.fromVert:		        MD_ReflexionTxt
*MD_Reflexion.horizDistance:		20
*MD_Reflexion.width:			180

*MD_Apply.label:			done
*MD_Apply.fromVert:			MD_Box1

!
!  window to group opjects
!
*GZO_paned*showGrip:			FALSE
*GZO_label.label:		 	objects\nto group them
*GZO_Next.label: 			next
*GZO_Apply.label:			apply
*GZO_Apply.fromVert:			GZO_Next
*GZO_Done.label:			done
*GZO_Done.fromVert:			GZO_Apply
*GZO_Abort.label:			cancel
*GZO_Abort.fromVert:			GZO_Apply
*GZO_Abort.fromHoriz:			GZO_Done

*GRN_Apply.label:			apply
*GRN_Abort.label:			cancel

!
!  window to select a filename 
!
*BD_paned*showGrip:			FALSE
*BD_Auswahl.label:			filename
*BD_Auswahl.menuName:			BD_Menu
*BD_Selector.dirnamesOk:		FALSE


!
!  select Raytracer 
!
*RS_box.width:				200
*RS_box.height:				0
*RS_box.shrinkToFit:			TRUE
*RS_box.storeByRow:			TRUE
*RS_box.borderWidth:			0
!*RS_box.innerOffset:			4
*RS_box.frameWidth:			0

*RS_RadioGrp*borderWidth:		0
*RS_RadioGrp*columns: 			0
*RS_RadioGrp*shrinkToFit: 		TRUE
*RS_RadioGrp*outerOffset:		5
*RS_RadioGrp*innerOffset:		5
*RS_RadioGrp*frameWidth:		4
*RS_RadioGrp*label:			 Versions: 
*RS_RadioGrp.labels:			*  POVray 1.0*  POVray 2.x*
*RS_RadioGrp*selectionStyle: 		one
*RS_RadioGrp*selection: 		1
*RS_RadioGrp*onIcon: 			filleddiamond
*RS_RadioGrp*offIcon: 			emptydiamond
*RS_RadioGrp*alignment: 		left

*RS_Apply.fromVert:			RS_box
*RS_Apply.label:			apply

