/** Header file generated with fdesign on Wed Sep 16 09:34:40 1998.**/ #ifndef FD_main_h_ #define FD_main_h_ /** Callbacks, globals and object handlers **/ extern void Load(FL_OBJECT *, long); extern void Save(FL_OBJECT *, long); extern void Animate(FL_OBJECT *, long); extern void AngleUpdate(FL_OBJECT *, long); extern void ChangeFrame(FL_OBJECT *, long); extern void About(FL_OBJECT *, long); extern void TimeDelta(FL_OBJECT *, long); /**** Forms and Objects ****/ typedef struct { FL_FORM *main; void *vdata; char *cdata; long ldata; FL_OBJECT *load; FL_OBJECT *save; FL_OBJECT *animate; FL_OBJECT *rKnee; FL_OBJECT *rAnkle; FL_OBJECT *lHipB; FL_OBJECT *lKnee; FL_OBJECT *lAnkle; FL_OBJECT *torso; FL_OBJECT *rHipT; FL_OBJECT *lHipT; FL_OBJECT *rHipB; FL_OBJECT *framePos; FL_OBJECT *sideView; FL_OBJECT *frontView; FL_OBJECT *topView; FL_OBJECT *quit; FL_OBJECT *about; FL_OBJECT *time; FL_OBJECT *NumFrames; FL_OBJECT *rotSide; FL_OBJECT *rArm; FL_OBJECT *lArm; FL_OBJECT *sideAcc; FL_OBJECT *frontAcc; } FD_main; extern FD_main * create_form_main(void); typedef struct { FL_FORM *about; void *vdata; char *cdata; long ldata; FL_OBJECT *AboutText; } FD_about; extern FD_about * create_form_about(void); #endif /* FD_main_h_ */