#ifndef _MYDEF_H_ #define _MYDEF_H_ #define X_MAZE 9 #define Y_MAZE 17 #define STATES X_MAZE*Y_MAZE #define ACTIONS 4 #define A ACTIONS /* number of actions */ #define S STATES /* number of states */ #define NORTH 08 #define WEST 1 #define SOUTH 2 #define EAST 3 typedef struct { int x; int y; int ori; } MazePositionType; #endif